Development Tools
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various tools and a brief description of how they are used:
Crocotile3D (http://crocotile3d.com ) Multiplatform
For a lot of the modeling, Hawkun is using Crocotile3D. It's great bit of software to force the artist into thinking about polygons. Without the distractions of being able to also make a feature length blockbuster movie in the same modeling app, Crocotile3D is all about retro graphics.
Unity3D (https://unity.com ) Multiplatform
Unity is a game engine capable of doing almost anything you program into it. We are writing a custom rendering pipeline to achieve the look here. We also chose this for its ability to publish on multiple platforms.
Retrospecs (https://8bitartwork.co.uk/ ) iOS
To crunch down the graphics for certain sprites, Retrospecs is perfect. It supports many different computers of old, not just Commodore 64. Worth taking a look if you want to see your face as processed by a ZX Spectrum, for example.
Deflemask (https://www.deflemask.com/ ) OSX
For the music and sound effects we are using Deflemask's amazing SID tracker. This ensures we don't step too far away from our prime inspiration, the trusty old Breadbin (Commodore 64).
Magica Voxel (https://ephtracy.github.io/ ) Multiplatform
Voxels are great for representing pixel art in 3D, especially if you want to view them from all angles. Magica Voxel is an amazing bit of software, and somehow, it is completely free!!
SAM / Commodore 64
That's right! We are also using a c64 for certain stuff. You may have heard a robotic voice in the game, this is generated with a program called SAM (Software Automatic Mouth)
Feel free to ask us any questions in the comments section. Thanks for reading!
Bad Pixels
8-bit shoot-out in the old west
Status | In development |
Author | dadako |
Genre | Action |
Tags | 3D, 8-Bit, boomer-shooter, Commodore 64, FPS, Low-poly, Pixel Art, Retro |
More posts
- In-game model viewer19 days ago
- Progress on game systems27 days ago
- c64 styled 3D graphicsNov 13, 2022
- Getting ready to make a gameOct 06, 2022
Comments
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Immensely useful and very interesting! Especially about SAM. I've heard that developers of "Alien: Isolation" used real VHS to capture certain visual and sound elements in full authenticity. And it worked superbly! Interesting to see other uses of "old tech" for authentic effects! For me, a lover of graphic's aesthetics from 90's and 2000's, it is inspiring. I guess I'll have to boot up Windows XP in order to make my own game as close to my vision as possible xD
Thank you for the post! Wish you best of motivation in your project!