Devlog
- November 13, 2022 by dadako9#commodore64, #8-bit, #low-poly, #pixel-art, #aseprite, #crocotile3d, #8bit, #lowpoly, #pixelartHow should a Commodore64 inspired game be lit? Should it use realtime shadows? Textures? These were some fundamental questions on the road to the final look. The answer is only known by trying all opt... Continue reading
- October 06, 2022 by dadako3#low-poly, #lowpoly, #crocotile3d, #aseprite, #pixel-art, #pixelart, #commodore64, #8bit, #8-bitSometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well received and got me thinking "what if this... Continue reading