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Bad Pixels

Bad Pixels

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Devlog

  • Development Tools
    January 20, 2023 by dadako
    7
    #Bad Pixels, #indie game dev
    To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various tools and a brief description of how they a... Continue reading
  • c64 styled 3D graphics
    November 13, 2022 by dadako
    6
    #commodore64, #8-bit, #low-poly, #pixel-art, #aseprite, #crocotile3d, #8bit, #lowpoly, #pixelart
    How should a Commodore64 inspired game be lit? Should it use realtime shadows? Textures? These were some fundamental questions on the road to the final look. The answer is only known by trying all opt... Continue reading
  • Getting ready to make a game
    October 06, 2022 by dadako
    3
    #low-poly, #lowpoly, #crocotile3d, #aseprite, #pixel-art, #pixelart, #commodore64, #8bit, #8-bit
    Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well received and got me thinking "what if this... Continue reading
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