Tumbleweeds, roll out!


While we're busy creating the entity system that drives everything from simple cacti to end of level bosses, there is something to share... and it is typical of game development when building complex systems... Tumbleweeds!

There's a lot going on here, even with simple tumbleweeds, to make them do what they do. 

One of the main hurdles to overcome with the entity system was getting the right animation state progress while a sprite is turning, which was debugged in a somewhat unsexy way with numbers and colours. There are 8 different views here in total, which are seamlessly transitioned - while the number changes.


They also explode!
This may or may not make it into the game, just a test of the entity system and how it can be changed to create different interaction outcomes



One more thing, here is a fancy train. Train system Blog update is next.


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nice train